3. November 1994 (C) Joona Palaste The Lost Description Files for the Levels of Wizball! As you all may know, the mighty programming gurus Sensible Software have written a truly excellent game known systemwide as WIZBALL. It is available for many computers, and I personally think the C=64 version is the best. But! Due to some malevolent distruption in the delicate structure of space- time, documents on the game's eight levels' names and descriptions never left Sensible Software's hands to contact the wide world. This is a terrible tragedy for all true Wizball fans like me, so to satisfy the hunger for level descriptions, I have personally written up names and short description stories for all eight levels. They may differ from whatever Sensible Software had in mind, but they are good nonetheless. If someone wants to write his/her/its own version of these documents, please feel free to do so. My descriptions are by no means the the absolute law. But now, let's read the descriptions... Level 1: Mor the deserted planet Mor never was, in fact, a populated planet. Its distance to its sun was far too great for any form of intraterrestial life to evolve. However, many living entities frequently visit Mor, and the lesser hoodlums of the Great System use it as their hiding and meeting site. Acts of cleansing have failed due to lack of general interest. There is no vegetation on Mor, and the planet is very poor with valuable minerals, however the beautiful stone structures never cease to amaze and amuse tourists. The Tourist Agency for Eccentrics has included Mor in its network, and because of that, built passages up to the city of Zeli. Level 2: The city of Zeli The city of Zeli was built to honour the goddess Zeli, the chief deity of the ancient people. Legend says Zeli hates everything decorative and superfluous and prefers effectiveness over beauty, due to which the city includes many fascinatingly elaborate devices, which many cultural races nowadays use. Some information sources claim that the temple is now inhabited with a religious tribe known as the Children of Zeli, who wish to follow in their ancestors' footsteps. The ancient people have even included in their constructions passages down to Mor and up to the world of dreams. Level 3: The world of dreams There has always been a world of dreams, though not always in this very form. This particular world of dreams was born when a little human child dreamed up his own paradise. When the child matured, the world of dreams became concrete, and nowadays attracts many visitors due to its natural beauty. Since the gravity in the world of dreams is freely variable, structures can float in air in curious formations. The child's wakening from his sleep caused passages down to the city of Zeli and up to the wheat fields to appear. Level 4: The wheat fields The wheat fields are vast. Their total area is greater than that of an average planet. Amazingly, very few beings live on the fields, for they are not needed to control them. The wheat tries to take care of itself, in which it usually succeeds. The lack of maintenance and supervision attracts pests and criminals. The fields are the main food source of the Great System. Many institutions buy their wheat directly from the fields. For export of the wheat, passages down to the world of dreams and up to the temple of Stagm have been constructed. Level 5: The temple of Stagm The temple of Stagm was built to honour Stagm, who is the equivalent of a devil in the ancient people's mythology. The temple is very small, because very few ancient people wanted any part in constructing such a foul temple, and thus the temple had to be kept small due to lack of workforce. However nowadays people take religious matters less seriously, and people have started to like Stagm and his followers again. Foreseeing events of this type, the ancient people have decided to include passages down to the wheat fields and up to the ice caverns of fear. Level 6: The ice caverns of fear The ice caverns of fear are a cold, hostile place. No beings live there in any form of permanent residence and very few even visit them, because it is so cold there. The greater thugs of the Great System use the caverns as their hiding and meeting place. Acts of cleansing have failed due to far too hostile conditions. It is a shame that the caverns are so hostile and deserted, for they contain many fascinating ice structures. On the ground, some of the ice has melted, creating passages down to the temple of Stagm, and up to Unspace. Level 7: Unspace Some beings say Unspace is a boring place. To other beings it is very fascinating. It is not clearly known what Unspace actually is, but the most accurate analyses show that it consists of all the matter which was permanently lost in other places, and has sculpted itself into beautiful forms in Unspace. Some beings have even been reported to intentionally lose matter in a place, and then travel to Unspace to enjoy the matter there. All disused passages in other places have here evolved into passages down to the ice caverns of fear, and up to Mysteria. Level 8: Mysteria There is no official coverage on Mysteria. In fact, according to the head of the Great System, it does not even exist. However, daring explorers and adventurers claim to actually have been to Mysteria. Their speech is tainted with rumour, but it seems that Mysteria includes giant bubbles. These may float on top of a form of solid floor, but mostly the structure of Mysteria is so far unknown. The explorers and adventures say that they have departed from this place via passages leading down to Unspace.